Game on. Monitoring off.
Monitoring pauses entirely during fullscreen and borderless games, and benchmarks including 3DMark, Cinebench, and Geekbench. No polling or automatic settings changes interfere while you play or measure performance.
Windows gaming, kept in check
GamerTune watches your Windows 11 gaming settings, detects drift, and restores your preferences in one click.
29+settings monitored
~10 ms/ tick
~23 MBRAM used, idle
The control surface
Know what changed, choose what matters, and keep your Windows gaming settings where you want them.
Bring display, security, performance, capture, input, privacy/telemetry, network latency, system tuning, and Windows services into one place. See current values, Windows defaults, and recommendations before deciding what to change.
Monitoring pauses entirely during fullscreen and borderless games, and benchmarks including 3DMark, Cinebench, and Geekbench. No polling or automatic settings changes interfere while you play or measure performance.
GamerTune uses about 23 MB of memory (RAM) when idle, less than a single web browser tab. Keep your settings in view with a tiny footprint.
Native Windows 11 Fluent design with light, dark, and system themes fits your desktop. Auto-update checks GitHub Releases on startup and lets you install the latest build in one click.
A closed loop
Check for drift on a 30 s poll. Monitoring pauses during games and benchmarks.
You choose what to monitor and whether to enable auto-apply, setting by setting.
Apply the change and read the value back. Before, target, and after values are logged.
Inspectable and reversible
GamerTune asks to change your Windows settings. You should be able to inspect how it works, understand the access it needs, and undo every change.
That is why the source, release checks, and change records are available for you to examine.
Inspect the sourceGamerTune runs in user mode with no kernel drivers, hooks, or DPC callbacks. It does not install a component inside the Windows kernel to monitor your settings.
System-wide (HKLM) changes go through an elevated helper that shows a standard Windows User Account Control (UAC) prompt. Per-user changes are direct. You can see when a change requires administrator access.
Every change is reversible and written to a change log with before, target, and after values, plus a copy-paste verify command. You can inspect what actually changed and verify it independently.
Each release is scanned on VirusTotal, and the project runs OpenSSF Scorecard. These provide malware scan results and checks of project security practices for you to review.
Open source under the MIT license, with reproducible, deterministic builds. You can inspect the code and reproduce a build to check that the download matches its source.
The app makes no network calls except the GitHub Releases update check. Your settings monitoring stays on your PC.
Questions
Honest answers about access, safety, performance, and updates.
Yes. GamerTune is free and open source under the MIT license, with no paid tier.
No. Changes are staged so you review them before clicking Apply. Per-setting auto-apply is opt-in, off by default.
GamerTune runs in user mode with no kernel hooks, drivers, or process spawning for reads. Writes to HKLM go through an elevated helper you approve with UAC. Every change is reversible and logged, every release is scanned on VirusTotal, tracked with an OpenSSF Scorecard, and built reproducibly.
No. Polling pauses during fullscreen and borderless games and during benchmarks. A check costs about 10 ms per tick, and while idle it uses about 23 MB of memory (RAM), a tiny amount, less than a single web browser tab.
No. GamerTune supports Windows 11 only for now.
GamerTune checks GitHub Releases on startup and installs the latest build in one click.
Each release links its VirusTotal scans, and builds are reproducible and deterministic so you can confirm what you run matches the source.